Over
the last few reviews, I've (hopefully) established the purpose of The
Backlog. The “Big Question” that these reviews and videos hopes
to ask.
“Can
these classic games stand the tests of time and competition?”
My
general conclusion is that if certain games can be preserved via
review or fully remade, that these classics can still be relevant in
the modern gaming age. It's about opening the time capsule that
contains some of our most cherished gaming memories. It's about
letting the rose-colored lenses, the scales of nostalgia, fall away
from our eyes for long enough to examine these games from a fresh
perspective. There's no more immediate answer to the “Big Question”
than Yakuza Kiwami.
A
special thanks goes our to Sega of America for providing the Metro
City Boys a review code for this game so that I was fortunate enough
to get in at least a week and a half worth of game time in
preparation for this review. With that said, Let's Rumble!
Sights
and Sounds
Yes,
ladies and gentlemen. This is a full remake of the original sleeper
hit Ryu Ga Gotoku, aka Yakuza, initially released on the PlayStation
2 in the US in December of 2005. The major and immediate difference
between this and the original classic is that the game was realized
and rebuilt using the same framework that powered the stellar prequel
that was released earlier this year, Yakuza Zero. As this is a direct
follow-up to Yakuza Zero, those that played the previous game will
immediately recognize our man-of-the-hour, Kazuma Kiryu.
Not
only will Kiryu be looking absolutely dapper in his iconic gray suit
and deep crimson dress shirt, but players will also be treated to the
familiar and always hopping red-light district, Kamurocho. Since the
game is utilizing the same engine as Yakuza Zero, everything in this
entry in the franchise looks absolutely stunning. Vibrant colors and
bright neon lights pulse with the heartbeat of the district, the
people milling about and going about their daily lives add a great
sense of reality to the setting and the major characters look
incredible!
Not
only does Kiwami look absolutely stellar, but the game SOUNDS so much
better, too! Gone are the English dubs, for better or worse (so long
Michael Madsen and Mark Hamill), in exchange for re-recorded Japanese
audio dialogue. The voice talent from Yakuza Zero, as expected,
returns reprise their roles in this follow-up. Kiryu has that
rock-solid, almost pensive air about him while in contrast, rival
gangster Goro Majima sounds manic, frantic and downright nutty! Even
during the times where I had to look away from the screen for any
given reason, simply listening to the characters as they spoke was a
treat.
Not
to be forgotten, the remixed soundtrack of Yakuza Kiwami is just as
much an improvement over the original as the visuals. Kiryu's furious
blows and brutal slams land with a visceral impact. You can hear the
metal twisting every time you bludgeon an enemy with a nearby bicycle
or motorcycle! The musical score is enough to bring just that much
more hype to every encounter and never gets dull. When we're talking
the incredible sights or the hard-hitting sounds of Kamurocho, the
best response I can relay to you is that good ol' reaction macro of
Pacha from the Emperor's New Groove. YOU KNOW THE ONE!
Going
Hands-On
This
will be said a lot over the course of this review, but those that
have played Yakuza Zero will feel right at home with Kiwami. Those
that have played any of the Yakuza games will feel right at home with
this one. Much like with the visuals and the sounds, the gameplay has
also been preserved from Yakuza Zero for use with Kiwami. Of course,
since you're only controlling one hero this time, as opposed to two,
one might think that this sequel actually takes away from the
plethora of mechanics offered in the previous title. I can assure you
that this isn't the case.
The
standard character progression trees (Body, Soul and Technique) are
still present, this time requiring levels of experience to build upon
and upgrade as opposed to using the thematically ludicrous amounts of
yen you earn in the previous game to “invest in yourself.” While
Body is used to increase your overall health and offensive capability
and Soul increases your Heat, allowing for more devastating special
attacks, Technique will be where you find the upgrades to Kiryu's
Brawler, Rush and Beast combat styles.
Speaking
of which, Kiryu will have access to all of those styles and even his
ultimate “Dragon of Dojima” style right from the start of the
game! A true carryover from Zero! Although, a particular story event
right at the start of the game will be used as the explanation of why
you have to start from scratch in terms of leveling Kiryu up. To be
honest, it's actually a clever and even reasonable explanation that
offers plenty of motivation to commit to the grind. Additional
abilities that allow you to cancel and switch between the different
styles mid-action make the combat even more fluid than before.
On
the topic of the Dragon of Dojima style, that has its own separate
skill tree and is tied to the newly introduced (unique to this
remake) “Majima Everywhere” system. Put simply, since Majima is
such a beloved character, the game was rebuilt to include segments
where you can encounter Majima at any point and any location in the
game outside of the established story encounter. After each victory
over the Mad Dog of Shimano, you receive an upgrade to the DoD style,
adding new abilities which even include attacks and weapon masteries
taken right from Majima himself!
Now,
no Yakuza game is complete without the usual distractions, sidequests
and miscellaneous tidbits that come with it. Yakuza Kiwami has that
in spades. You've got the return of the slot car racing from Zero and
even the classic karaoke and crane minigames. There's even casino
gambling, darts, and billiards! You know, the real classy adult-type
stuff. However... I need to take a moment to talk about the minigame
that supposedly FOR KIDS. That is none other than “MesuKing.”
Seriously, can we talk about this?
It's
like insect battling (a classic hobby among Japanese youth in the
90s), mixed with Rumble Roses and it plays like the
Rock/Paper/Scissors catfight minigame from Yakuza Zero. It's probably
one of the craziest things I've seen in this series and it's the part
of the game that gets the most consistent laughter out of me. Now,
keep in mind: these are scantily-clad women cosplaying as various
insects and engaging in some pretty serious wrestling and
humiliation/submission combat. THIS GAME IS SAID TO BE FOR KIDS!!!
The kids in the Club Sega arcade actually PLAY THIS GAME. LEGIT
COMPETITION!
Suffice
it to say, Yakuza Kiwami is no slouch in the “wild-and-wacky”
department.
Compare
and Contrast
This
time around, asking the Big Question is a bit of a tricky
proposition. The reason being that this game is actually the ANSWER
to said question. The Yakuza series is incredibly beloved in Japan
and Yakuza Zero really catapulted the series into the gaming
zeitgeist in the West. So, we can readily see just how well it stacks
up against its competition. Considering the state of the beat-em-up,
action RPG genre and open-world adventure genres, there are very few
games that could be considered direct competitors.
There
was one point where a large majority of the casual gaming public
looked at Yakuza as a derivative Rockstar's GTA series. However, over
the course of the franchise the Yakuza games have proven to be far
more than and far beyond being a mere derivative work. Similarities
in the expansive living world and the numerous amounts of side-story
content can be made between Yakuza and GTA, to be sure. However,
that's where those similarities end.
Long
Story Short
In
the past, I've referred to this game as the distilled essence of what
a good friend of mine dubbed “casual insanity.” The Yakuza series
seamlessly blends together gritty crime drama with off-the-wall
moments that one would think would break the immersion in a game
dealing with subject matter such as this. How one manages to take
things like Shun Akiyama's “magazine suppository” in Yakuza 4 or
the outrageously adult but still tasteful “MesuKing” and
intertwine them with the gripping samurai-esque story of Kazuma Kiryu
is a feat seemingly known only to the developers of this awesome
franchise.
To
be quite frank, the very existence of Yakuza Kiwami is the answer to
whether the original can stand the test of time. As to how it stacks
up against its competition, the fact that there was enough demand for
this game to be made let alone localized and brought to the West
should be evidence enough of how that could be answered. If
this wasn't clear enough, Sega is making another statement with the
announcement of a Kiwami remake for Yakuza 2, utilizing the Dragon
Engine that powers Yakuza 6.
Kiwami
is a love letter to fans of the series that have stuck with it since
the beginning. It also serves as a killer continuation for those who
had their first taste of Kamurocho with Yakuza Zero. At $30, this
game is a STEAL for the amount of content you receive right out of
the box. With all that said, get out there and Get. This. Game. You
won't be disappointed. So, until next time:
Stay
Good Neighborhood.
*** Ace's Note: This is a Backlog review that I, unfortunately, never got around to making a video for. However, I still wanted to write this up as a way to keep fresh in my mind what these reviews are all about as well as the format I've established. Enjoy!
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